Sling King Splash Image

Simply swipe anywhere on your screen to sling the player! You can jump again in the air!

Collect points without landing to increase your score.

Try to climb up the leaderboard and beat the other players!

No registration required!

The black dot is the touch input.

How to Play

The best gaming experience is on a mobile device using touch input.

Input Action Information
Swipe Jump Adjust your jump height by the distance you swipe.
Swipe again Multi-jump The first one is free. Each following jump costs you an additional point.
Tap Use shield Useful for clearing dangerous collectibles and scoring on enemies!
Be careful to not erase good collectibles!

Player Shapes

The player shape changes your bouncing-behavior on the wall and ceiling.

Type Wall collision Ceiling collision
Hexagon Bounce up Slide
Circle Bounce Bounce
Square Slide Slide
Diamond Bounce up Stick

Score

The amount of points you get for scoring increases every time as long as you don't land on the floor.

A bad collectible and enemies decreases the current multiplier AND your score by 5. The penalties also increase every time you collect bad points. The penalty will only reset when you start a new run, after landing.

The player itself always shows your current score (which will decrease when jumping). The players color also changes according to your current run. If your points-multiplier is higher than your penalty-multiplier you are green. If the multipliers are the same you are grey. If your penalty-multiplier is higher you are orange.
The score in the background shows your highest score in the current run.
Your score will be submitted when you end your run by landing.

Collectibles

The early gameplay only consists of static collectibles. Moving enemies appear later in the game. The outline around the playing area indicates which collectibles/enemies can spawn. A collision with enemies results in a penalty. The shield has to be used to destroy enemies and get points.

Note:
You can't collect bad collectibles until they reach their full size while starting to appear.

Type Behavior Appears after Color
Good Collect to score points. Will be erased by the shield. 0 points Green
Bad Results in a penalty if collected. A close-call will clear it and score points! 20 points Red
Shooter Locks on to your position and shoots for it. Does not change direction after shooting. Use shield to score points. 100 points Blue
Chaser Constantly moves towards you. Use shield to score points. 200 points Yellow